Added some more lighting to the test room, a player sprite based off an abandoned project from last month and animated the lavas lighting to pulse a little bit.
Sprites, Deadly lasers and videogames – The "Blog" of Ben Macmillan
Started messing with the idea of playing with making a metroidvania last week while down south. Decided to jump into it last night after a quick game of Super Metroid to reaffirm the sense of feel that the genre does alongside its exploration/puzzle solving. I want to mess with a more 2.5d feel so I decided to give it a go in unity while starting to learn C# as opposed to javascript. Here’s the progress so far, a basic little room setup to figure out how assets are going to work and some basic physics/particles/lighting.
Sprites are from metroid games, going to make my own tilesets/sprites when I’m done getting the general skeleton done.
The test city chunk ran awesomely on a range of PC’s! So now to get the following done and then I can be happy with the test:
Bonus stuff to try get in some time: