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3D

Metroidvania

vania2

Added some more lighting to the test room, a player sprite based off an abandoned project from last month and animated the lavas lighting to pulse a little bit.

 

Metroidvania experiment

Started messing with the idea of playing with making a metroidvania last week while down south. Decided to jump into it last night after a quick game of Super Metroid to reaffirm the sense of feel that the genre does alongside its exploration/puzzle solving. I want to mess with a more 2.5d feel so I decided to give it a go in unity while starting to learn C# as opposed to javascript. Here’s the progress so far, a basic little room setup to figure out how assets are going to work and some basic physics/particles/lighting.

vania

Sprites are from metroid games, going to make my own tilesets/sprites when I’m done getting the general skeleton done.

 

GuildMaster – *Undead groan noise*

undeadAfter unity magic’d away my working scene somehow I rebuilt the room/added some enemies.  Huzzah.

Horror shoot-em-up

shorrorStarted messing with this just then, pretty fun. Might use it as January for One Game A Month since I’m not putting any major project out this month. Monsters are kinda inspired from an image on the SCP wiki I saw years ago, dunno what article or SCP it was for.

Guildmaster – Classy

classyPlaying with some effects now that sprites are loading in fine.

Guildmaster – Getting unity to like pixels

unitypixelTook way longer than it should have, didn’t notice my sprite wasn’t at a size to the power of two and so unity hated it. Chucked on point filtering and truecolour, looks much better.

 

Jump

demonjumper

Little dude for an infinite jumper I’m mucking about with.

 Edit: Decided to try mess with him in 3d, whipped this up, might scuplt/retopo but I may try make a toony 3d game instead of 2d with it.

3d

Unity City – Smooth sailing

world

The test city chunk ran awesomely on a range of PC’s! So now to get the following done and then I can be happy with the test:

  1. Streets need to get placed in somehow, and match up to each block of city next to them.
  2. Half the player size, YOU’RE MASSSSIVE.
  3. Get some junk in there/bins along streets/light posts.
  4. Maybe add a purpose to the test to make it more of a game, a reason to explore the city?

Bonus stuff to try get in some time:

  1. Day night cycles
  2. Make street lights turn on
  3. Some kind of enemy?.. Something unique.. Something new… Zombies?

 

Unity, super big city

cityenChunks of city generated, brought into unity and then automatically spaced out, no real system for streets/roads so its not really game worthy yet, but pretty cool.

 

Prototyping GuildMaster

Working on a basic prototype for GuildMaster with Luke, reskinned some sprites from earlier to serve a placeholders.