So break’s started, want to mess with some low poly stuff here and there over the next couple weeks. Starting off with rather basic stuff today and hopefully building up to an animated, textured lowpoly character.
So day one of my holidays, messed with a little environment setting, want to add some more to it tomorrow, possibly get the floor and walls to tile a little better. I’ve turned off all forms of filtering for the textures at the moment, ’till I can figure out a better system. 100 tri’s for the full scene so far, texture map is 128×128 for the wall and floor tiles (and has plenty of space for more tiles soon) and 32×32 for the box texture (which is kinda basic at the moment.